It takes only one look at Marvel vs. Capcom 3 to make out not just the iconic characters, but also the fabled franchise's unequalled flair. Entries in Capcom's classic crossover games are distinct, and each is awaited more ravenously than the last. Capcom at long last let avid pugilists get their paws on the arcade stick and join this larger-than-life clash. The verdict? This is forging up to be a fighting game for the ages.

Marvel's charm is perceptible, with thick shading going across each character, producing a look someplace between 2D hand-drawn sprites and Street Fighter IV's three-D character models. Vivid strokes of color accent, each claw strike and gun blast, painting a crisp portrait of the annihilating attacks. Each character is reliably recreated - The Hulk's head hazes over health bars and Dante moves with a jazzy grace that only he owns.

Just like any real fighting game, MvC 3 is best experienced using an arcade stick. Like with SF IV, controlling 3D characters on a 2D level feels tight and nippy. You are able to use Dante's upwards sword strike to bring enemies into the air, and then tag in Captain America for a few high-altitude slapping. Once you have captured the timing down, you can swap in your 3rd fighter to either juggle your foes higher into the air or thrash them to the ground. If you've got Dante, Deadpool, and Chris Redfield in your company, why not finish them off using a team hypercombo, where in all three riddle the competition with unforgiving gunfire?


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